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Molotov(Game Asset)

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Introducing a Molotov, a Game Ready asset 3d Prop. The asset is designed for any world war or cold war era games.
The 3d modelling of the molotov was done in 3ds Max but for the cloth I used blender for giving a proper shape and form with the help of its sculpting tools. Then UV unwrapped it in 3ds Max and then texture painted on it in Substance Painter.
I rendered the Molotov in Blender(Cycles) for the thumbnail as well as in Marmoset Toolbag for presentation.